Why Kalamuth
A persistent world built for guilds
Guild warfare, 24-hour wars, an energy economy that paces your play, seasons with regional ladders, gear and a player marketplace — the systems that make Kalamuth a long game, not a single match.
Now in early alpha · Free to play · iOS & Android
Not a twitch game. A war of patience.
Kalamuth plays out on tile maps where your pieces are characters with classes and skills. Combat is real-time but slow — every action costs energy, and a single war runs about a full day. Dip in whenever you have energy, make your moves, and let the battle evolve while you’re away. It’s closer to a persistent strategy MMO than an arena brawler.
Pick your class & loadout
Choose one of five classes and build a five-skill loadout, equip your gear, and stock items in the lobby before the war begins.
Fight the 24-hour war
Open the battle grid and spend energy to move, attack, heal, shield, or control — one action at a time, with a 3-second cooldown. The score ticks the whole day.
Regroup between wars
Run Solo Hunts for gear, join co-op Goblin Hunts, trade on the marketplace, and manage your guild — then queue the next war toward the 30-war seasonal target.
5
Classes
6
Players per guild
~24h
Per war
30
Wars per season
Built for guilds, seasons, and the long game
Kalamuth is a persistent competitive world — not a one-and-done match. Here's what keeps war-bands coming back.
True guild warfare
Guilds of up to six are the core unit. Wars run 2, 3, or 4 ways, matched by rank within your region (NA and EU run separately) so fights stay fair.
Wars that last ~24 hours
A single war plays out over a full day. The score ticks while you're away — this is a persistent, asynchronous battle, not a quick session you have to sit through.
Energy-paced grid combat
Every action costs energy and there's a 3-second cooldown between moves. Energy refills +1 every 2 minutes (cap 100), so you play in deliberate bursts whenever you have a moment.
Seasons and ladders
Thirty wars per region per season. Guilds climb the Victory Point ranking; players climb damage, healing, revive, and shield ladders. Seasons reset — lifetime MVP counters never do.
Gear, loadouts, and a player marketplace
Five equipment slots with rolled stats, five-skill loadouts, and a trading marketplace. PvP stat caps keep gear from ever fully deciding a fight.
Free-to-play friendly
Earn diamonds from daily claims, war wins, and boss drops. Purchases are mostly convenience and cosmetics — skill and coordination win wars, not your wallet.
The world never sits still
Rotating daily events and a season-defining Continental War layer fresh rules and rewards on top of every season.
Goblin HuntCo-opThe whole guild defends its center against advancing goblin waves.
Continental WarMega eventNorth America vs Europe on a 25×15 map — up to 100 players per side, five zones to capture.
XP BonanzaGoal-basedAll players earn double XP across every war for the day.
KO BountyRankedEvery knockout drops an item; top ten on the board take diamonds.
Healing SurgeRankedHeals cost half energy — clerics race to the top of the ladder.
Pure output. Most war damage in the window wins the diamond ladder.
Lucky Action DropRandomEvery action has a chance to drop loot — chests, dice, and gems all war long.
Energy Spent RushRankedBurn energy fast — spend the most across the window to climb the ladder.
Claim your place in the realm
Kalamuth is in early alpha and the first guilds are forming now. Get in before Season 1 and stake your claim as a founding guild leader. Free to play on iOS and Android.
Find a guild · Get help · Shape the alpha
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