Why Kalamuth

A persistent world built for guilds

Guild warfare, 24-hour wars, an energy economy that paces your play, seasons with regional ladders, gear and a player marketplace — the systems that make Kalamuth a long game, not a single match.

Now in early alpha · Free to play · iOS & Android

Not a twitch game. A war of patience.

Kalamuth plays out on tile maps where your pieces are characters with classes and skills. Combat is real-time but slow — every action costs energy, and a single war runs about a full day. Dip in whenever you have energy, make your moves, and let the battle evolve while you’re away. It’s closer to a persistent strategy MMO than an arena brawler.

01

Pick your class & loadout

Choose one of five classes and build a five-skill loadout, equip your gear, and stock items in the lobby before the war begins.

02

Fight the 24-hour war

Open the battle grid and spend energy to move, attack, heal, shield, or control — one action at a time, with a 3-second cooldown. The score ticks the whole day.

03

Regroup between wars

Run Solo Hunts for gear, join co-op Goblin Hunts, trade on the marketplace, and manage your guild — then queue the next war toward the 30-war seasonal target.

5

Classes

6

Players per guild

~24h

Per war

30

Wars per season

Built for guilds, seasons, and the long game

Kalamuth is a persistent competitive world — not a one-and-done match. Here's what keeps war-bands coming back.

True guild warfare

Guilds of up to six are the core unit. Wars run 2, 3, or 4 ways, matched by rank within your region (NA and EU run separately) so fights stay fair.

Wars that last ~24 hours

A single war plays out over a full day. The score ticks while you're away — this is a persistent, asynchronous battle, not a quick session you have to sit through.

Energy-paced grid combat

Every action costs energy and there's a 3-second cooldown between moves. Energy refills +1 every 2 minutes (cap 100), so you play in deliberate bursts whenever you have a moment.

Seasons and ladders

Thirty wars per region per season. Guilds climb the Victory Point ranking; players climb damage, healing, revive, and shield ladders. Seasons reset — lifetime MVP counters never do.

Gear, loadouts, and a player marketplace

Five equipment slots with rolled stats, five-skill loadouts, and a trading marketplace. PvP stat caps keep gear from ever fully deciding a fight.

Free-to-play friendly

Earn diamonds from daily claims, war wins, and boss drops. Purchases are mostly convenience and cosmetics — skill and coordination win wars, not your wallet.

The world never sits still

Rotating daily events and a season-defining Continental War layer fresh rules and rewards on top of every season.

Goblin Hunt event badgeGoblin HuntCo-op

The whole guild defends its center against advancing goblin waves.

Continental War event badgeContinental WarMega event

North America vs Europe on a 25×15 map — up to 100 players per side, five zones to capture.

XP Bonanza event badgeXP BonanzaGoal-based

All players earn double XP across every war for the day.

KO Bounty event badgeKO BountyRanked

Every knockout drops an item; top ten on the board take diamonds.

Healing Surge event badgeHealing SurgeRanked

Heals cost half energy — clerics race to the top of the ladder.

Damage Race event badgeDamage RaceRanked

Pure output. Most war damage in the window wins the diamond ladder.

Lucky Action Drop event badgeLucky Action DropRandom

Every action has a chance to drop loot — chests, dice, and gems all war long.

Energy Spent Rush event badgeEnergy Spent RushRanked

Burn energy fast — spend the most across the window to climb the ladder.

Claim your place in the realm

Kalamuth is in early alpha — be among the first adventurers to raise a guild and fight for a season crown. Free to play on iOS and Android.

iOS

Step 1: install TestFlight, Apple’s app for testing apps before release. Step 2: open the Kalamuth beta invite in TestFlight.

Android

Open the Play Store listing and install Kalamuth straight to your Android device.

Get it onGoogle Play