Kalamuth

Enter the Realm

A guild-based grid-tactics PvP RPG

Kalamuth is an online board-game RPG. Pick your class, command a guild of six, and fight other guilds across 24-hour wars for seasonal dominance. Play in bursts — the war keeps evolving while you're away.

Now in early alpha · Free to play · iOS & Android

Kalamuth war-grid gameplay on the Broken Throne battleground

Not a twitch game. A war of patience.

Kalamuth plays out on tile maps where your pieces are characters with classes and skills. Combat is real-time but slow — every action costs energy, and a single war runs about a full day. Dip in whenever you have energy, make your moves, and let the battle evolve while you’re away. It’s closer to a persistent strategy MMO than an arena brawler.

01

Pick your class & loadout

Choose one of five classes and build a five-skill loadout, equip your gear, and stock items in the lobby before the war begins.

02

Fight the 24-hour war

Open the battle grid and spend energy to move, attack, heal, shield, or control — one action at a time, with a 3-second cooldown. The score ticks the whole day.

03

Regroup between wars

Run Solo Hunts for gear, join co-op Goblin Hunts, trade on the marketplace, and manage your guild — then queue the next war toward the 30-war seasonal target.

5

Classes

6

Players per guild

~24h

Per war

30

Wars per season

See it in action

Real screens from the game. This is what a guild war, your character, and a solo boss hunt actually look like in your hand.

Kalamuth gameplay — The war grid
Guild War

The war grid

Spend energy to move your war-band across the tile map, hold the throne zones, and outscore the enemy guild before the timer runs out.

Kalamuth gameplay — Build your character
Loadout

Build your character

Choose your class, skill loadout, and skin, then track ATK, heal power, HP, and energy as you level toward the top of the ladder.

Kalamuth gameplay — Take on bosses solo
Solo Hunt

Take on bosses solo

Between wars, fight bosses like the Goblin King one-on-one — pick turn actions from attack and stun to bleed, poison, shield, and heal — for gear.

Five classes. One war-band.

Every guild needs a wall, a blade, a healer, and a mind for control. Pick the role you want to master.

Warrior class figurine

Warrior

Tank

The wall your guild forms behind

An immovable front line. The Warrior soaks punishment, stacks shields, and forces enemies to break on him before they reach your healers and damage dealers.

Passive · Heavy Armor — takes 50% less damage before shields; cheap moves; stack up to 10 shields.

TauntShieldWar CryFortify
Ranger class figurine

Ranger

Ranged DPS

Death from four tiles away

A patient hunter who never has to close the gap. The Ranger picks off targets at range, slips attacks with evasion, and rains splash fire across clustered enemies.

Passive · Evasion — attackers suffer +10% miss chance; primary attack reaches 4 tiles.

Ranged AttackMulti ShotPower ShotFrost Arrow
Rogue class figurine

Rogue

Burst Melee

In, kill, gone

A glass-cannon assassin built around the opening strike. The Rogue closes fast, vanishes into stealth, and detonates a target before it can react — at the cost of being fragile himself.

Passive · Poisoned Strikes + Fragile — attacks poison the target; takes 10% more damage; moves 2 tiles for 1 energy.

StealthShadow StrikePoison DaggerSmoke Bomb
Cleric class figurine

Cleric

Healer

Keep the line alive

The heart of a guild. The Cleric mends, shields, and revives — and every heal sharpens an ally's next attack, turning sustain into pressure.

Passive · Blessed Heal — a healed ally's next attack gains +10% ATK; can revive at 50% HP.

HealReviveHoly LightDivine Shield
Necromancer class figurine

Necromancer

Caster

Bend life and death to your will

A controller wreathed in cyan fire. The Necromancer arcs attacks across three enemies, drains life to sustain himself, curses targets, and claws back from death twice as fast.

Passive · Dark Revival + Chain Attack — knockouts last only 30 min; basic attack arcs to 3 enemies.

Soul StrikeMind ControlLife DrainCurse

Built for guilds, seasons, and the long game

Kalamuth is a persistent competitive world — not a one-and-done match. Here's what keeps war-bands coming back.

True guild warfare

Guilds of up to six are the core unit. Wars run 2, 3, or 4 ways, matched by rank within your region (NA and EU run separately) so fights stay fair.

Wars that last ~24 hours

A single war plays out over a full day. The score ticks while you're away — this is a persistent, asynchronous battle, not a quick session you have to sit through.

Energy-paced grid combat

Every action costs energy and there's a 3-second cooldown between moves. Energy refills +1 every 2 minutes (cap 100), so you play in deliberate bursts whenever you have a moment.

Seasons and ladders

Thirty wars per region per season. Guilds climb the Victory Point ranking; players climb damage, healing, revive, and shield ladders. Seasons reset — lifetime MVP counters never do.

Gear, loadouts, and a player marketplace

Five equipment slots with rolled stats, five-skill loadouts, and a trading marketplace. PvP stat caps keep gear from ever fully deciding a fight.

Free-to-play friendly

Earn diamonds from daily claims, war wins, and boss drops. Purchases are mostly convenience and cosmetics — skill and coordination win wars, not your wallet.

Every battleground rewrites the rules

Nine war maps, each with its own objective and twist — from balanced two-tower fights to four-guild dragon hunts. Read the map, then read your enemy.

Battlefield battleground

Battlefield

8×7
2 guilds·Damage

Two towers on a balanced field — the reference war.

South River battleground

South River

8×7
2 guilds·Damage

A central river splits the map into committed lanes.

Broken Lake battleground

Broken Lake

8×7
2 guilds·Damage

A neutral beast mauls both sides and cuts healing by 50%.

The Crypt battleground

The Crypt

8×7
2 guilds·Damage

Every knockout spawns a friendly ghost to harass the enemy.

Throne battleground

Throne

8×7
2 guilds·Zone control

Hold the four central throne tiles to bank points.

Blood Moon Crossing battleground

Blood Moon Crossing

8×7
2 guilds·Damage

The bridge deals ×3 damage out — but you take ×2 on it.

Broken Throne battleground

Broken Throne

9×9
3 guilds·Damage + control

A three-way brawl over five central zones.

Dragon Crucible battleground

Dragon Crucible

11×11
4 guilds·Boss

Four guilds, one Ancient Dragon worth ×3 — dodge the rotating fire.

The Pit battleground

The Pit

7×7
2 guilds·PvE race

Only damage to the shared Pit Boss counts — a pure race.

The world never sits still

Rotating daily events and a season-defining Continental War layer fresh rules and rewards on top of every season.

Goblin Hunt event badgeGoblin HuntCo-op

The whole guild defends its center against advancing goblin waves.

Continental War event badgeContinental WarMega event

North America vs Europe on a 25×15 map — up to 100 players per side, five zones to capture.

XP Bonanza event badgeXP BonanzaGoal-based

All players earn double XP across every war for the day.

KO Bounty event badgeKO BountyRanked

Every knockout drops an item; top ten on the board take diamonds.

Healing Surge event badgeHealing SurgeRanked

Heals cost half energy — clerics race to the top of the ladder.

Damage Race event badgeDamage RaceRanked

Pure output. Most war damage in the window wins the diamond ladder.

Lucky Action Drop event badgeLucky Action DropRandom

Every action has a chance to drop loot — chests, dice, and gems all war long.

Energy Spent Rush event badgeEnergy Spent RushRanked

Burn energy fast — spend the most across the window to climb the ladder.

Claim your place in the realm

Kalamuth is in early alpha — be among the first adventurers to raise a guild and fight for a season crown. Free to play on iOS and Android.

iOS

Step 1: install TestFlight, Apple’s app for testing apps before release. Step 2: open the Kalamuth beta invite in TestFlight.

Android

Open the Play Store listing and install Kalamuth straight to your Android device.

Get it onGoogle Play